MEGA CODE TO MAKE THE MUSIC IN THE ROBOT GO!!!!

MAKE SURE TO DEFINE BEFORE USING IT!!!!!

PUT IN THE DOT AHCHE FILE !!!

// music related
#define NOTE_nc				1
#define NOTE_nk				0
#define NOTE_c0				29
#define NOTE_C0				31
#define NOTE_d0				34
#define NOTE_D0				36
#define NOTE_e0				39
#define NOTE_f0				41
#define NOTE_F0				44
#define NOTE_g0				46
#define NOTE_G0				48
#define NOTE_a0				51
#define NOTE_A0				53
#define NOTE_b0				56
#define NOTE_c1				58
#define NOTE_C1				63
#define NOTE_d1				68
#define NOTE_D1				73
#define NOTE_e1				77
#define NOTE_f1				82
#define NOTE_F1				87
#define NOTE_g1				92
#define NOTE_G1				97
#define NOTE_a1				102
#define NOTE_A1				106
#define NOTE_b1				111
#define NOTE_c2				116
#define NOTE_C2				126
#define NOTE_d2				135
#define NOTE_D2				145
#define NOTE_e2				155
#define NOTE_f2				164
#define NOTE_F2				174
#define NOTE_g2				184
#define NOTE_G2				193
#define NOTE_a2				203
#define NOTE_A2				213
#define NOTE_b2				222
#define NOTE_c3				232
#define NOTE_C3				251
#define NOTE_d3				271
#define NOTE_D3				290
#define NOTE_e3				309
#define NOTE_f3				329
#define NOTE_F3				348
#define NOTE_g3				367
#define NOTE_G3				387
#define NOTE_a3				406
#define NOTE_A3				425
#define NOTE_b3				445
#define NOTE_c4				464
#define NOTE_C4				503
#define NOTE_d4				541
#define NOTE_D4				580
#define NOTE_e4				619
#define NOTE_f4				657
#define NOTE_F4				696
#define NOTE_g4				735
#define NOTE_G4				773
#define NOTE_a4				812
#define NOTE_A4				851
#define NOTE_b4				889
#define NOTE_c5				928
#define NOTE_C5				1005
#define NOTE_d5				1083
#define NOTE_D5				1160
#define NOTE_e5				1237
#define NOTE_f5				1315
#define NOTE_F5				1392
#define NOTE_g5				1469
#define NOTE_G5				1547
#define NOTE_a5				1624
#define NOTE_A5				1701
#define NOTE_b5				1779
#define NOTE_c6				1856
#define NOTE_C6				2011
#define NOTE_d6				2165
#define NOTE_D6				2320
#define NOTE_e6				2475
#define NOTE_f6				2629
#define NOTE_F6				2784
#define NOTE_g6				2939
#define NOTE_G6				3093
#define NOTE_a6				3248
#define NOTE_A6				3403
#define NOTE_b6				3557
#define NOTE_c7				3712
#define NOTE_C7				4021
#define NOTE_d7				4331
#define NOTE_D7				4640
#define NOTE_e7				4949
#define NOTE_f7				5259
#define NOTE_F7				5568
#define NOTE_g7				5877
#define NOTE_G7				6187
#define NOTE_a7				6496
#define NOTE_A7				6805
#define NOTE_b7				7115
#define NOTE_c8				7424
#define NOTE_C8				8043

PUT IN THE DOT SEA FILE !!!

void play_note(int note, int duration){
	if ( note != NOTE_nc ){
		Spkr_Freq=note;
	}
	_delay_ms(duration);
}
void play_song(int notes_duration_and_bend[]){
    int i=0;
    int fraction_of_bend = 0;
    int ammount_bend = 0;
    int tenths_of_duration = 0;
    while ( notes_duration_and_bend[i] != 0 || notes_duration_and_bend[i+1] !=0){ //not sure if the note or duration should trigger end
        if ( notes_duration_and_bend[i+2] == 1){
            ammount_bend = notes_duration_and_bend[i + 3] - notes_duration_and_bend[i];
            tenths_of_duration =  notes_duration_and_bend[i+1] / 10;
            fraction_of_bend = ammount_bend / tenths_of_duration;
            for (int j = 0; j < tenths_of_duration; j++){
                
				play_note( (notes_duration_and_bend[i] + (fraction_of_bend * j)), 10 );

            }
        
        } else {
        play_note( notes_duration_and_bend[i], notes_duration_and_bend[i+1] ); 
        }
    	
		i+=3;
	}
	play_note(0,0);
	//return 0;
}


THE EXAMPLE SONG!!!! !!!


int song_ut[]= {
NOTE_e6,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25,0,
NOTE_e6,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25,0,
NOTE_e6,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_D6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_e6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_F6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_e6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_D6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_C6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_C6,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25,0,
NOTE_b5,25+25+25+25+25+25+25+25,0,
NOTE_G5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_b5,25+25+25+25+25+25+25,0,
NOTE_b5,25+25+25+25,1,
NOTE_a5,0,0,
NOTE_nk,25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_a5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_G5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_a5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_b5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_a5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_G5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_F5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_e5,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25,0,
NOTE_e6,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25,0,
NOTE_e6,25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_nk,25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25+25,0,
NOTE_e6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_D6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_e6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_F6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_e6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_D6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_C6,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_C6,25+25+25+25,0,
NOTE_C6,25+25+25+25,1,
NOTE_b5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_b5,25+25+25+25+25+25+25+25,0,
NOTE_G5,25+25+25+25+25+25,0,
NOTE_nk,25+25,0,
NOTE_b5,25+25+25+25+25+25+25+25+25+25+25,0,
0,0,0};

play_song(song_ut);
}